Of course, making games for mobile platforms isn’t easy. It definitely isn’t the same as making a game for a regular console or PC. There are mainly three differences between the two:
- Mobile games are limited to a touchscreen, which means that there are taps, slides, and tilts. This contrasts with console games in that they rely on pressing buttons and analogue joysticks. This makes conversion from one platform to the other quite complicated as buttons don’t translate well into touch controls and vice versa. You also need to take into account that since you’re going to cover part of the screen with your finger, mobile ports will need to rethink their GUI.
- Mobile phones have two drawbacks – they rely on a small processor and a limited battery. This means that there is more consideration for lag and overall processing quality.
- The audience for mobile games is different to that of regular console games in that console gamers tend to be more dedicated. People usually have mobile phones for the phone and web functions, so they are usually less hardcore and more diverse.
That’s it for now!
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